Mages are incredibly viable in Classic WoW PvE. They bring tonnes of damage and utility to groups, and will always be needed in both Dungeons and Raids thanks to this. They are also effective against almost every monster in the game, as Mages utilize Frost, Fire. Nov 01, 2019 PvP & PvE rankings, players rankings, best guilds, classes & race rankings, gear, gems, enchants, talents & builds stats Best Class and Spec - World of. Aug 20, 2019 The strongest/OP class changes with new patches & expansions. Afterall, adjusting something changes other things. Here are the list of classes that were & are OP based on all the expansions I played through. I’ve always more into PVP than PVE or R. Aug 07, 2019 Hello everyone, So my question is very simple. I’d like to ask all of you who reads this in your opinion what class is the best? We will look 3 things PvE PvP and playstyle So by pvp and pve i mean top dmg classes or just so op classes and playstyle classes what class is the most fun for play? ? i’d like to hear your opinions, please no hate on thread, i’d like to only hear opinions.
PvP (player-vs-player) is a broad term when it comes to World of Warcraft Classic. Each class and specialization has a different niche, with some thriving in battlegrounds and others in World PvP and duels.
Gear is an important factor to take into consideration in Classic. The best classes and specs on the list aren’t as powerful without best-in-slot (BIS) gear or the appropriate enchants.
Here’s our class tier list for WoW Classic PvP. If a class is at the very bottom of the list, it doesn’t necessarily mean it’s bad. A highly-skilled player should still be able to carry their weight in most situations and become a master of PvP.
S Tier
Mage, Rogue
Mage and Rogue are the premier classes in WoW Classic. They’re exceptionally strong in battlegrounds, World PvP, and duels, each having the ability to take on multiple targets with ease.
Frost Mages have some of the best crowd control in the game, combined with tons of snares and fierce damage. They can simply polymorph one target, freeze the other, and burst them down while kiting them around in circles. With the right amount of skill, a Mage is untouchable.
Rogues are in a similar situation. They have some of the best burst damage available in the game, but most importantly, they have an endless supply of stuns. It requires very little skill to stun lock a target and whittle them down to death. The best Rogues in Classic, though, will practically be gods.
A Tier
Warrior, Shadow Priest, Warlock, Holy Priest, Holy Paladin
Warriors are off to a slow start in Classic. They’re the worst levelers and they’re damage is nothing to write home about. Their only real redeeming factor is their top-notch tanking ability. This quickly changes when they get their hands on the right gear, though.
Fury is a subpar spec, but Arms is one of the best in the game. Once Warriors have scaled, Mortal Strike deals massive damage and their dynamic kit allows them to survive, outmaneuver, and overcome almost anything. In battlegrounds and World PvP, they’ll be almost immortal with a pocket healer or two. Their only real weakness is dueling. They’re a class that’s severely vulnerable to kiting.
Warlocks were extremely underrated in WoW Vanilla. A Destruction Lock with decent gear and good pet control could easily outplay their opponents. The class has one of the highest skill caps in the game, but once they’re mastered, they’re one of the best. Fear, Deathcoil, and an endless amount of dots give Warlocks the means to thrive in Classic.
Priest is another strong class. Shadow, Holy, and Discipline are all viable in one way or another, and if they’re not doing insane single-target damage, they’ll be healing to their heart’s content.
Shadow Priests, in fact, have one of the highest single-target DPS (damage per second) in the game. They’re not great in PvE, but they’re fantastic in battlegrounds, World PvP, and duels. They have the ability to dish out damage and crowd control and they’re self-reliant with healing.
Holy Priests and Holy Paladins are two of the best PvP classes where healing is concerned. They have the highest single-target healing, easily beating out Resto Druids and Shamans. Both of their kits are also great, allowing for shields, bubbles, and crowd control. They’ll also do well in duels, having the means to outlive their opponents.
B Tier
Hunter, Elemental Shaman, Restoration Druid
If it wasn’t for Hunter’s Dead Zone, they’d most likely be higher on this list. They’re a strong ranged class with mid-to-high damage, a wide selection of crowd controls, movement increases, a versatile pet, and the longest range in the game. But when an enemy hits the five-yard mark, they’re useless. They can’t use their melee or ranged abilities and have to rely solely on their pet. They’re powerful against a new player or a target without knowledge. When their Dead Zone is used against them, though, they can quite easily be outplayed.
Elemental Shamans have some of the best burst damage in WoWClassic. The Horde-only class has a good mixture of healing and damage along with a wide selection of totems, shocks, and healing spells. With the right set of gear, an Ele Shaman will have the ability to burst down an enemy with just a few spells.
Druids are unfortunately one of the weakest classes in WoW Classic. A skilled player will be able to power their way through enemies in battlegrounds and do a thing or two in duels. But generally, they’re weak. Resto Druid is one of the only exceptions. They have some of the best mobility in the game and combined with their instant spells, their HoTs (heal over time), and their CC, they’re extremely slippery targets. The spec isn’t quite as good as what it became in later expansions, but it’s still a good option for PvP play.
C Tier
Restoration Shaman, Feral Druid, Retribution Paladin
There’s nothing wrong with Resto Shamans. They’re great in PvE, but their immobility and long cast spells mean they’re vulnerable. They have the resources to aid their team and keep them topped off, but they just aren’t quite as good as Priests or Paladins.
Feral Druids are terrible at DPS in Classic. They’re a worse version of Rogue without damage or sufficient CC. They do have high mobility and healing, though, giving them a few options. A tanky Feral Druid in bear form is a different story. They’re fantastic for carrying flags in Warsong Gulch, but that’s about it.
Retribution Paladins rely on gear. A decked-out Paladin with full raiding gear will wreak havoc, but anything less is lackluster. Most of their damage is white and if they don’t have a hefty weapon, they’ll hit practically nothing. They’re slow targets and are easily snared and CC’d to death.
D Tier
Enhancement Shaman, Balance Druid
Enhancement Shamans are similar to Ret Paladins in that they require a good amount of gear to excel. Windfury can proc off of itself, adding up for a ton of damage. But without a good weapon or gear, they’re underwhelming. They have decent heals and a great snare, but there’s always going to be better classes.
There’s a good reason Balance Druids were nicknamed Oomkins. They have decent damage, CC, and healing, but their mana is a huge issue. Balance was never optimized in Vanilla, and because of this, they’re at the bottom of the list.
Embarking upon a new adventure in World of Warcraft Classic is an exciting prospect, but the choices you make in character creation will stick with you for the hours of exploration to come. When it comes to choosing your class, there’s a wealth of wisdom available to you from the experiences of veteran players. Why does malphite do so much dmg free.
Trying to decide which WoW Classic class to play? Classic WoW Leveling from 1-60 takes a considerable amount of time, and there are no ‘trial characters’ in vanilla, so choosing the right class up front is more important than it is on Live. Talents are expensive to swap and gold is hard to come by, so you won’t be changing your Classic WoW class on a whim. Gear frequently does not swap well between specs either, so players who want to play more than one specialization may want to create a second character and level it up to do so.
You’ll have eight classes to choose from, depending on your faction: warriors, priests, mages, rogues, warlocks, shamans for Horde, paladins for Alliance, hunters, and druids. We cover them all below. Note that while we refer to specializations in this guide, they aren’t an up-front selection like they are in contemporary Warcraft. Instead, players choose from packed talent trees, spending a few points here and there in the three specializations available to them. Truly hybrid builds are rare, but do exist.
The best vanilla WoW classes are:
Top pick: Protection Warrior
![Classes Classes](/uploads/1/2/5/3/125374126/144270261.png)
Warriors are a staple choice for Classic, not because of their damage, but because they are the only realistic choice for tanking in vanilla: monks and demon hunters weren’t in the game initially, paladins are primarily for healing and buffing other players (see below), and druid bears are a joke, comparatively. Warriors are more mobile, better at keeping threat than any other tank class (there’s a reason why ‘wait for three Sunders’ is a tanking meme even today), and fairly beefy when it comes to taking damage. As a bonus, if you’re interested in the full Classic experience, they’re one of the few classes able to create and wield Thunderfury, Blessed Blade of the Windseeker, which is a fun questing experience if you are lucky enough to get the starter drops.
As with all tanking classes in Classic, gameplay is very different than it is on Live. For example, Active mitigation – buttons that you press to reduce damage that comes in, or recover from damage taken – is less emphasized, and in some cases is reduced to just cooldowns that you predictably hit during times of high incoming damage. Instead, keeping threat on the monsters so your damage dealers can unload is a priority, along with whatever tank-swap or other mechanics exist in the fight.
In PvP, warriors do middling damage as either Arms or Fury, and are adept at carrying the flag in Warsong Gulch as Protection.
Top pick: Holy Priest
The second in the traditional warrior-mage-priest RPG archetype (sorry rogues), priests are the go-to healers in WoW Classic. They have the most tools to play with, and while druids and paladins offer some refreshing variations on healing gameplay, priests are the powerhouses of the raid and equally viable in PvP.
Holy priests are the strongest healers in the vanilla World of Warcraft for raids, and are nearly unstoppable when paired up with a Protection warrior. In arenas, Disc and Shadow priests are legitimately viable, though they were seen less often in raids back in 2004.
For raids, priests also offer the powerful stamina-boosting Fortitude buff. Dwarven priests give Alliance players the incredibly powerful Fear Ward, which protects a player from receiving the Fear effect. As several major bosses use Fear, including Magmadar in Molten Core, a rotation of Dwarven priests is useful to have.
Holy priest healing styles are a bit different in Classic than in contemporary WoW. Holy Nova is a short-range AoE heal that means you’ll be clumping up with melee or ranged players. There is no Halo, Binding Heal, or pretty much anything that starts ‘Halo’, so instead you’ll be casting a pile of Renews and Greater Heals at various ranks. Your top-of-tree talent is Lightwell, an interactive font of healing that no other players will ever click.
Top pick for single target spell damage: Fire (or situationally Frost) Mage
For single-target damage, mages truly are the ‘glass cannons‘ of Classic Warcraft classes. They can quickly pile on the damage from afar, though they are highly susceptible to death: from fire on the ground, PvP opponents, or even a single mob.
Outstripped by their warlock brethren in terms of AoE damage, mages nevertheless are the consummate casters, able to pour on the DPS; crowd control opponents by turning them into sheep or freezing them in place with Frost Nova; and provide utility to a raid by summoning food or buffing other players’ intellect.
Classic rogues and mages are designed to be counters to each other in PvP, and many rogue-versus-mage contests both in PvE damage and in PvP contests come down to player skill, making both viable in most situations. For survivability, both classes are designed to escape rather than tank incoming damage.
Typically, mages pursue mostly Fire talents in PvE and mostly Frost talents for getting away in PvP, with the exception of the fire-based Molten Core and Blackwing Lair raid instances, where having Frost spells is a huge advantage. Some of these monsters are immune to fire damage altogether.
Contemporary mage players will find that while they miss some of their current utility spells, the gameplay isn’t that much different, as many iconic mage abilities (fireball, pyroblast, frostbolt, arcane missiles) have survived intact for the past 15 years since vanilla Warcraft. Frost mages will miss Ice Lance, but will revel in the power of the spec in fire-boss raids.
Top pick for AoE spell damage: Destruction or Affliction Warlock
Warlocks bring some of the best AoE damage of all the Classic WoW classes, with the ability to annihilate entire groups of creatures – the tradeoff is somewhat less single-target damage than mages and rogues. On the plus side, their ability to apply stack multiple damage-over-time (DOT) spells make them ideal for fights that require a great deal of movement, and makes Affliction the top warlock spec in PvP.
On the down side, the limited number of debuffs on a single creature in Classic WoW means that they may not be able to use all those DOT spells in favour of debuffs cast by other classes, which often makes the difference for whether Affliction or Destruction specs do more damage. Demonology typically lags behind the other two.
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For utility, the warlock offers the group healthstones (which do not share a cooldown with potions) and soulstones, which can be used on a player in advance to allow them to resurrect if they die. This is helpful in groups as it allows a tank or healer to fight on, but also as it grants a degree of wipe protection so that the whole group does not have to run back if everyone dies. Warlocks also have the ability to summon group members with the help of two other players. These abilities and others use soul shards, which must be farmed by tediously, individually killing creatures before raids and group outings, and which then take up the majority of the warlock’s bags or fill a special soul pouch. Look, we’re saying the warlock is a powerful class, not a fun one.
Warlocks can banish demons and elementals, which makes them useful for crowd control – including druid ‘tree’ healers in PvP, who are classified as an elemental in tree form. Also in PvP, warlocks make heavy use of fear and Drain Life, allowing them to scare off an opponent and then restore their own health by draining their enemy.
Top pick for melee DPS, PvP and general sneakiness: Subtlety Rogue
Subtlety Rogues have always been superb for PvP, and it shows in their toolkit: Classic WoW rogue classes are loaded with options for crowd control, surprise damage, and avoidance. In PvE they aren’t terrible, but are less dominant, ceding more slots to ranged damage-dealers such as mages and warlocks.
Soloing as a rogue can be frustrating, as it’s more difficult to escape the loving attentions of an angry monster while still dishing out damage than it is in group play or PvP, and this WoW Classic class is fairly fragile. That frustration wanes as your gear gets better and that super-powerful opening sequence becomes enough to nearly kill your enemy, especially when combined with the multitude of Classic mobs that run when they get to low health. Rogues excel at slowing and then killing those opponents, especially when equipped with the proper poisons on each dual-wielded weapon.
For utility, rogues can open lockboxes, assuming they trained up their lockpicking skills, and they can stealth through monsters to click on items or rejoin their groups while in dungeons.
Best for buffs, battle rez and beauty: Resto Druid
In WoW Classic, druids have one viable role: healing. We can remember extensive arguments between one druid who wanted to try out raiding as feral and his top guild raid leaders, who all thought he was a little insane – so even if you can make it work, others won’t believe you. If you would prefer to do damage and plan to play more than just casually, you’ll want to choose a direct damage class.
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As with all hybrid classes, druids are subject to the ‘hybrid tax,’ which reduces their maximum DPS by about 15% compared to pure-damage classes. Realistically, that combined with the half-finished feel of their tanking and DPS specs means that no one ever seriously plays a druid for either role, instead focusing on a more noble pursuit: being a tree.
In Classic, that’s a literal choice, as healing generally puts you into tree form (available on Live only as a glyph). Druid heals haven’t changed all that much over the years, with the heal over time Rejuvenation and Regrowth spells still dominant, while Tranquility reigns supreme for AOE heals.
Druids bring utility to groups in the form of the powerful Mark of the Wild stats-boosting buff (cast one player at a time, using reagents), battle resurrection (using reagents), the Faerie Fire armor-reducing debuff for opponents, and the Thorns buff, which adds to tank threat by causing them to reflect a bit of damage.
If you’re planning on playing WoW Classic more casually, druids are a fun choice; the ability to shift between animal forms and their iconic races (Night Elves for Alliance, Tauren for Horde) make them a hoot for looking at on screen or using for roleplay.
Best for memes, buffs, and one-trick builds: Paladin/Shaman
Cs go dmg to eagle. These two classes are lumped together not because they are in any way similar, but because each is only available to one faction in Classic.
Shamans are exclusively for the Horde, and their ultra powerful Bloodlust buff makes it a requirement to bring at least one to raids. Their Tremor Totems are the low-rent, not-as-guaranteed equivalent of the Dwarven priest Fear Ward for bosses that cast fear.
In PvP, Enhancement shamans use Windfury buffs (unleashing multiple swings at once with their two-handed weapon), which in patch 1.12, the snapshot Classic uses, can still proc from its own swings, leading to sometimes-ridiculous chains of huge hits against an enemy. In raids, Elemental shamans bring average damage, and typically receive their invitations on the basis of their overall utility.
Paladins are exclusively Alliance in WoW Classic. While Protection paladins do exist for tanking, they’re less popular than the iconic warrior class. Instead, most paladins opt for a healing specialization in raid and a retribution specialization in PvP. In raids, they are valued for their single-target buffs and their ability to bubble, or drop all monster aggression and stop all damage.
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Paladin blessings include the popular Wisdom for mana restoration; their Cleanse handles one disease, one magic, and one poison debuff all at once; and they make excellent out-of-combat resurrectors in raid by staying at a safe distance and rezzing dead players throughout an encounter, making them the ultimate battle rezzer.
Closer to the action, paladin’s provide auras, such as Concentration Aura, which prevents spell pushback on damage to the entire raid.
Best for soloing, pulling raid mobs (on purpose), and running out of bag space: Marksmanship/Hybrid Hunter
Hunters can equip nearly every weapon in the game in both Classic WoW and Live, and they use more of those weapons in Classic than they do today. In addition to a ranged weapon, hunters wield two melee weapons that are typically used just for their stats (or for melee combat if the hunter gets too close to a monster). Back in the day, hunters would roll to win axes, swords, and daggers against damage players from other melee classes who used them, causing some tension in groups and leading to the meme still in effect today that every weapon is a ‘hunter weapon’.
In raids, hunters do reasonable damage overall and are useful for tapping monsters from far away and running them to the main tank/healing/dps group for fighting in the appropriate position.
Hunters use ammunition, which has its own stats, and either takes up space in player bags or requires the use of a quiver, a larger specific bag made just for ammunition and nothing else. In either case, hunters who raid find they have to stuff their inventory nearly to bursting with arrows or bullets and will still run out. Swapping from a bow to a gun or back again can also render some ammo useless.
While hunter pets are not as good at tanking or holding threat from their masters in Classic as they are today, they still make soloing creatures pleasant (if not as overpowered as it is in Live, where a well-geared hunter can easily solo elites.)