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This page is incomplete and/or lacking flavor. Reason: Incomplete by design. Feel free to add your own reimaginings! You can help D&D Wiki by finishing and/or adding flavor to this page. Download yosemite dmg without app store. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits. Edit this Page | All stubs |
- 1Races Reimagined
- 1.1Humans
- 1.2Elves
- 1.3Dwarves
- 1.4Halflings
- 1.5Gnomes
- 1.10Aarakocra
- 1.11Wiki Races
Races Reimagined[edit]
Drachenmagier |
“ | A simple way to modify an existing race is to change its appearance. Changes to a race's appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice without changing their racial traits at all. [..] In your world, elves might be desert nomads instead of forest dwellers, halflings might live in cloud cities, and dwarves might be sailors instead of miners. | ” |
—DMG p.285 |
Just because you imagined it, doesn't mean you need to build a dedicated unique race entry for it. In fact, for many ideas, that is entirely unnecessary. The core races are fairly generic, and can easily be reimagined as something thematically similar without any need for mechanical alteration whatsoever. To encourage this activity, rather than endless heaps of redundant race entries, this page was created. Here, we can list all the things we have used the core races to represent. Note that this is only for purely cosmetic and thematic alterations, not mechanical ones. Mechanically altered core races are variant races.
Humans[edit]
- Anthro-Rodents
- Rats
- Star-Trek
- No change necessary
- Warhammer 40k
- Space Marine
- Pokemon
- Pikachu, Mr. Mime
- Elder Scrolls
- Imperial
- Marvel
- Asgardians, with no extra powers?
Feats Variant[edit]
- Star-Trek
- Bajorans, maybe? Really, humans and bajorans are basically interchangeable.
- Pokemon
- Any of the Pikachu clones - Marill? Emolga?
- Warhammer 40k
- Maybe the ability to summon other space marines, or perhaps guardsmen?
Elves[edit]
High Elves[edit]
- Human Stereotypes
- Snobby academics
- Anthro-Rodents
- Hares
- Star-Trek
- Vulcans
- Pokemon
- Espeon or Sylveon
- Warhammer 40k
- Eldar
- Elder Scrolls
- Altmer
Wood Elves[edit]
- Human Stereotypes
- The wirey, agile swashbuckler acrobat types.
- Anthro-Rodents
- Rabbits
- Pokemon
- Leafeon and Glaceon
- Marvel
- Groot
Dark Elves, Drow[edit]
- Human Stereotypes
- The Tweenage-Fiction Antihero
- Anthro-Rodents
- Weasels
- Star-Trek
- Cardassians
- Pokemon
- Umbreon
- Warhammer 40k
- Dark Eldar
- Marvel
- Still Dark Elves
Dwarves[edit]
Hill Dwarves[edit]
- Human Stereotypes
- The pudgy sidekick
- Anthro-Rodents
- Groundhogs
- Pokemon
- Diglett
Mountain Dwarves[edit]
- Warhammer 40k
- Squat
- Human Stereotypes
- The little tough-guy
- Anthro-Rodents
- Gophers
- Pokemon
- Geodude
- The Elder Scrolls
- Nord
Gray Dwarves (Duergar)[edit]
- Human Stereotypes
- The Little Boss from Hell
- Anthro-Rodents
- Beavers
- Marvel
- Nidavellir Dwarves
Halflings[edit]
Lightfoot Halflings[edit]
- Human Stereotypes
- Child thieves
- Anthro-Rodents
- Mice
- Pokemon
- Pichu
- Warhammer 40k
- Ratling
- Marvel
- Rocket Racoon
Stout Halflings[edit]
- Human Stereotypes
- Fat Kids
- Anthro-Rodents
- Hamsters
- Pokemon
- Dedenne
Gnomes[edit]
Forest Gnomes[edit]
- Human Stereotypes
- Children
- Anthro-Rodents
- Squirrels
- Pokemon
- Rattata and Raticate
Rock Gnomes[edit]
- Human Stereotypes
- Child Prodigy
- Anthro-Rodents
- Chipmunks
- Pokemon
- Sandshrew
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Deep Gnomes (Svirfneblin)[edit]
- Human Stereotypes
- Evil Children
- Anthro-rodents
- Possoms
- Pokemon
- Alolan Raticate
Half-Elves[edit]
- Human Stereotypes
- Fops and Dandies
- Anthro-Rodents
- Capybara
- Star-Trek
- Ferengi
- Pokemon
- Jolteon, or maybe Flareon
- Horror campaign
- Vampires or Half-Vampires
Half-Orcs[edit]
- Human Stereotypes
- Big, strong, threatening people
- Anthro-Rodents
- Badgers
- Star-Trek
- Klingons
- Pokemon
- Machamp or Barbaracle
- Marvel
- Titans
Dragonborn[edit]
- Human Stereotypes
- The In-Laws
- Anthro-Rodents
- Reptiles
- Star Trek
- Breen or Jem'Hadar
- Pokemon
- Charizard, Dragonite, Goodra, Tyranitar, Tyrantrum, Salamence or their previous forms
Tieflings[edit]
- Human Stereotypes
- Ex-Lovers
- Pokemon
- Mimikyu
- Warhammer 40k
- Mutant
Aarakocra[edit]
- Human Steryotyope
- Batman Cosplayer
- Anthro-Rodents
- Bats
- Pokemon
- Aerodactyl
Warforged[edit]
- Human Stereotype
- Free Labor
- Marvel
- Iron Man, War Machine
- Sci-Fi
- Android
- Anthro
- Protogen
Wiki Races[edit]
When making a reimagined version of a race here on the wiki, always leave a link back to that race for others to view it.
D. B. Sweeney
Alraune[edit]
- Human Stereotype
- Hippie/'Tree Hugger'
- Marvel
- Flora Colossus (i.e. Groot's race)
- Pokémon
- Basically any Grass-type
- Starbound/Wargroove
- Floran
Fireborn[edit]
- Human Stereotype
- Pyro
- Pokémon
- Flareon
- Marvel
- Fire Giant
Stormborn[edit]
- Human Stereotype
- Weather Man
- Pokémon
- Jolteon, Pikachu, Pichu, Richu
- Marvel
- Thor
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D-day
Damage Rolls
Each weapon, spell, and harmful monster ability specifies the damage it deals. You roll the damage die or dice, add any modifiers, and apply the damage to your target. Magic weapons, special abilities, and other factors can grant a bonus to damage. With a penalty, it is possible to deal 0 damage, but never negative damage.
When attacking with a weapon, you add your ability modifier–the same modifier used for the attack roll–to the damage. A spell tells you which dice to roll for damage and whether to add any modifiers.
If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For example, when a wizard casts fireball or a cleric casts flame strike, the spell's damage is rolled once for all creatures caught in the blast.
Critical Hits
When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once.
For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier. If the attack involves other damage dice, such as from the rogue'sSneak Attack feature, you roll those dice twice as well.
Damage Types
Different attacks, damaging spells, and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types.
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The damage types follow, with examples to help a GM assign a damage type to a new effect.
Acid. The corrosive spray of a black dragon's breath and the dissolving enzymes secreted by a black pudding deal acid damage.
Bludgeoning. Blunt force attacks–hammers, falling, constriction, and the like–deal bludgeoning damage.
Cold. The infernal chill radiating from an ice devil's spear and the frigid blast of a white dragon's breath deal cold damage.
ESO Stamina Dragonknight PvE DPS Build. (3 items) Adds 1096 Maximum Stamina (4 items) Adds 833 Weapon Critical (5 items) Dealing Critical Damage has a 10% chance to increase your Weapon Damage by 449 for 10s. Your Critical Strikes heal you for 609 HP during the. Weap dmg weap crit stamina esophagitis. If we take a PvE DPS character for example you would want to get as much stamina as possible, since damage scales of your max stamina. Also you would want to have a crit chance around 60-70%. Recovery is very much based upon how well you play your character, some people need 2K recovery and others can manage with 800. Sep 07, 2016 Average damage = ( ( max stamina / 10.46 ) + weapon damage ). ( 1 + ( critical chance. critical damage ) ) 6 Quote. As far as I know max stamina does not increase weapon damage in a direct way but it increases your overall damage (which may be. Maelstrom Bow. The Maelstrom's Bow drops in the Maelstrom Arena but only in the veteran mode. This is a must have for every endgame player, the weapon will increase your dps by around 3-5k. This is a huge overall buff to your single target damage and even more so AoE damage. The arena is difficult and it will take you some time to complete it.
Fire. Red dragons breathe fire, and many spells conjure flames to deal fire damage.
Force. Force is pure magical energy focused into a damaging form. Most effects that deal force damage are spells, including magic missile and spiritual weapon.
Lightning. A lightning bolt spell and a blue dragon's breath deal lightning damage.
Necrotic. Necrotic damage, dealt by certain undead and a spell such as chill touch, withers matter and even the soul.
Piercing. Puncturing and impaling attacks, including spears and monsters' bites, deal piercing damage.
Poison. Venomous stings and the toxic gas of a green dragon's breath deal poison damage.
Psychic. Mental abilities such as a mind flayer's psionic blast deal psychic damage.
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Radiant. Radiant damage, dealt by a cleric's flame strike spell or an angel's smiting weapon, sears the flesh like fire and overloads the spirit with power.
Slashing. Swords, axes, and monsters' claws deal slashing damage.
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Thunder. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage.
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This is part of the 5e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith. |
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